Video Games
Atari and the 1983 Video Game Crash
In the early 1980s Atari ruled home video games. Then it flooded the market with too many machines and too many bad games, none more infamous than E.T., a rushed movie tie-in widely called the worst game ever made. Consumer confidence collapsed, the US console business crashed by roughly 97 percent, and Atari took a $310 million quarterly loss. In September 1983 it buried mountains of unsold cartridges in a New Mexico landfill, an act so notorious it became a legend later dug up on camera.
- Company
- Atari
- Started
- 1982
- Ended
- 1984
- Atari's 1983 quarterly loss as the video-game market collapsed
- $310M
- Collapse speed
- Rapid
- Preventability
- High
- Lesson transfer
- Industry-wide
- Last reviewed
- 2026-08-03
Narrative
The story
The ambition
At the start of the 1980s, Atari was home video gaming. Its 2600 console had put Pong-era arcade thrills in the living room and made "Atari" a synonym for the whole medium, and the market it created was booming. Riding that boom, Atari reached for the biggest tie-in imaginable: a video game of Steven Spielberg's 1982 blockbuster E.T. the Extra-Terrestrial, rushed out to catch the holiday season.
The rise
The console gold rush drew everyone in. Third-party cartridge makers piled into the market Atari had opened, and Atari itself, under pressure to keep producing hits, manufactured games and hardware in enormous volume, betting that demand would keep climbing as fast as supply.
The cracks
It did not. The market drowned in product, an oversaturation of consoles and a surplus of over-hyped, low-quality games, while home computers competed for the same buyers. E.T. became the symbol of the rot: a game so hastily made it was, by contemporary accounts, beyond dreadful, in which players mostly ran a little green figure around and fell into holes. Atari had manufactured far more copies than anyone would buy. Burned by one bad cartridge after another, consumers stopped trusting the whole category, and sales fell off a cliff.
The collapse
The bust was brutal and fast. The E.T. fiasco helped drive Atari to a quarterly loss of about $310 million, a staggering sum in 1983, and the US home-video-game market as a whole collapsed. Left with warehouses of unsellable cartridges, Atari did something that would become gaming's most enduring legend: in September 1983 it trucked millions of unsold games, E.T. among them, to a landfill in Alamogordo, New Mexico, dumped them, and covered them with concrete. The crash it helped cause dragged down much of the young industry with it.
The aftermath
The story did not end in the desert. For years the burial was dismissed as an urban myth until, in 2014, a film crew excavated the Alamogordo site and pulled up cartridges, confirming the legend even as the haul (hundreds recovered) suggested the "millions buried" figure had grown in the telling. The video-game business itself recovered only when Nintendo's NES arrived in 1985 with better hardware and, crucially, strict quality control over the third-party games that had helped sink Atari, proving the problem had never been games themselves, only the flood of bad ones.
The lessons
Flooding a market destroys the trust the market runs on. Atari's crash was not caused by any single terrible game but by volume: too many consoles, too many cartridges, and too many of them bad, until buyers could no longer tell a good game from a dud and simply stopped buying. E.T. is remembered as the villain, but it was a symptom of the real disease, an industry so eager to cash in that it shipped quantity in place of quality and spent its customers' goodwill faster than it could replace it. Nintendo's recovery proved the fix was the discipline Atari had abandoned: control what ships under your name, because in a young market a reputation for junk is contagious and can take the whole category down. Overproduction feels like confidence and behaves like poison.
Causal timeline
Failure Anatomy
- 1982
Atari owns home gaming
Atari's 2600 made it synonymous with home video games, and it reached for the biggest tie-in possible, a rushed game of Spielberg's 1982 film E.T. [1]
- 1982
The market floods
Third-party makers and Atari itself overproduced consoles and cartridges in a gold-rush boom, while home computers competed for buyers. [2]
Excessive expansionStronger competitor - 1982
- 1983
The crash
Consumer confidence collapsed, the US console market crashed, and the E.T. fiasco helped drive Atari to a ~$310 million quarterly loss. [4]
No real demand - 1983-09
Structured analysis
What Went Wrong
Root causes
Flooding the market. Atari and a rush of third-party makers overproduced consoles and cartridges, oversaturating the market until demand collapsed. [2]
Shipping junk, most infamously E.T.. A surplus of low-quality games, epitomized by the hastily made E.T., destroyed consumer confidence in the whole category. [1] [3]
Contributing factors
Home computers. Home computers competed for the same buyers, adding pressure as the console market oversaturated. [2]
Immediate trigger
Confidence collapses. Burned by too many bad games, consumers stopped buying, the market crashed, and Atari took a ~$310 million quarterly loss. [4]
Visible symptoms
E.T. and the landfill. Atari over-manufactured the dreadful E.T. and, unable to sell the cartridges, buried millions in a New Mexico landfill in September 1983. [1] [5]
Warning signs
A tie-in built in weeks. E.T. was rushed to catch the holiday season and turned out so bad it became emblematic of the flood of low-quality games. [1]
Affected groups
Keep reading
Related failures
Evidence
Claims & sources
Every numbered marker in the analysis links to the claim it rests on, and each claim to its sources.
- [1]
Atari rushed out a video game of Spielberg's 1982 film E.T. the Extra-Terrestrial that was widely considered one of the worst games ever made, and over-manufactured it.
- [2]
Atari and a rush of third-party makers overproduced consoles and cartridges, oversaturating the market, while home computers competed for the same buyers.
- [3]
A surplus of over-hyped, low-quality games destroyed consumer confidence in the whole video-game category.
- [4]
The E.T. fiasco helped drive Atari to a quarterly loss of about $310 million in 1983 as the US home-video-game market crashed.
- [5]
In September 1983 Atari buried a large quantity of unsold cartridges, including E.T., in an Alamogordo, New Mexico landfill and covered the site.
- [6]
The video-game industry recovered only with Nintendo's 1985 NES, which added better hardware and strict quality control over third-party games.
Sources
Video Game History: Timeline & Facts
HISTORY · 2019-09-01
Lost treasure of Atari REVEALED
The Register · 2014-04-27
It's the WORST game ever, just pulled from a desert DUMP
The Register · 2014-11-06
E.T. is Right Here - Lost Atari Cartridges Unearthed in New Mexico Dump
TIME · 2014-04-28